Jim Raynor

Name: Jim Raynor

Origin: StarCraft

Classification: Terran (Basically Human) marine

Gender: Male

Age: In his 30s'

Powers and Abilities: Superhuman strength, durability, speed and relexes, with his Power Armor, but otherwise has peak human strength, durability, speed and reflexes, and always has peak human agility, and stamina, is an expert marksman, and very slight space and time manipulation (a la Chrono Rift Devices), radar, can temperarily increase his speed to higher levels with a StimPack

Weaknesses: Without his Power Armor he is just a regular Terran (Basically Human), and because of this he can be killed by things that would kill Terrans or Humans (knives, bullets, etc.) if he gets hit by them

Destructive Capability: Street Level under his own power, Wall/ Tree Level with his Power Armor, Small Building Level with a grenade

Range: Melee Range under his own power, Extended Human Melee Range with Power Armor, and depending on which weapon he's using; can be as high as Several Hundred Meters with Penetrator Rounds (Obvious Sniper Rifle)

Lifting Strength: Peak Human L. Strength under his own power, presumably Class 1 - 5 Superhuman L. Strength (Could easily lift a car) with his Power Armor (Best possible guess)

Striking Strength: Peak Human S. Strength under his own power, presumably Class 1 - 5 Superhuman S. Strength (Could easily smash through a concrete wall) with his Power Armor (Best possible guess)

Durability: Street Level under his own power, At Least Small Building Level with his Power Armor

Speed: Peak Human Running and Reaction Speed under his own power, presumably Above Peak Human Running and Reaction Speed with his Power Armor, Far Above Peak Human Running and Reaction Speed with his Power Armor and a StimPack

Stamina: Peak Human

Intelligence: Great leadership skills, excellent tactician through experience, excellent improvisor and highly resourceful, very inspiring, highly knowledgeable abot the Protoss and Zerg

Standard Equipment: His Power Armor, Chrono Rift Devices, Deploy Breaching Charges, and Grenades, Flares, Penetrator Rounds (Sniper Rifle) and an Experimental Plasma Gun